Stickman Space Sniper
7 February 2018
4.1 and up
The space station was captured by the enemy. Become a special agent, which will free the station and kill the invaders of Stickman. Shoot and solve logic puzzles. Blow up opponents. Use special shooting trajectories
- High-quality graphics.
- Special interesting game modes that will not let you get bored.
- Sniper mode.
- A lot of weapons and puzzles.
- Explosions and other special effects.
- Fighting, fights, action scenes and races, battles and battles with lots of stickers will be available to you.
- Special modes of Stick war, Stickbot, Stick dismount, Stickman and gun, Stickman fight, Stickman Parkour, Stickman Spiderman, Stickman GTA, Stickman Gun, Stickman shooting, Stickman fight.
- And many many others.
The stick figure's earliest roots are in prehistoric art. Tens of thousands of years later, writing systems that use images for words or morphemes—e.g. logographies such as Egyptian and Chinese—started simplifying people and other objects to be used as linguistic symbols.
There is also a modern history that traces at least in part from Rudolf Modley's extending the use of figures from Isotype for commercial use. The first international use of stick figures is in the 1964 Summer Olympics in Tokyo. Pictograms created by Japanese designers Masaru Katzumie and Yoshiro Yamashita formed the basis of future pictograms. In 1972, Otl Aicher developed the round ended, geometric grid based stick figures used on the signage, printed materials, and television for the 1972 Summer Olympics in Munich. Drawing on those and many other similar symbol sets in use at the time, in 1974 and 1979 AIGA (commissioned by the U.S. Department of Transportation) developed the DOT pictograms—50 public domain symbols for use at transportation hubs, large events, and other contexts in which people would know a wide variety of different languages. These, or symbols derived from them, are used widely through much of the world today.
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